Introduction
Welcome to the Pokepath TD Tier List - Data-Driven Analysis! This guide provides comprehensive rankings of all Pokemon based on their combat statistics from the official Pokepath TD project data.
This analysis covers Pokemon across all tier levels (S, A, B, C) using the project's official tier classifications and stat data. For utility-focused analysis including status effects and support abilities, see our Functionality Tier List.
Understanding Pokemon Stats
The following key metrics determine a Pokemon's effectiveness in Pokepath TD:
- Power: Base damage per attack, with scaling per level
- Recharge: Attack cooldown time (lower = faster attacks)
- Range: Attack range coverage
- Critical: Critical hit chance and scaling
S-Tier Pokemon
S-Tier represents the highest tier in the official project classification, featuring Pokemon with top-tier damage, range, or utility potential.
| Pokemon | Power | Recharge | Range | Critical | Key Strength | |
|---|---|---|---|---|---|---|
![]() | Charizard | 55 Base / 4.3/lvl | 940ms (-2ms/lvl) | 165 | 2% (+0.1%/lvl) | Burn effect |
![]() | Sceptile | 50 Base / 4.9/lvl | 1150ms (-3ms/lvl) | 145 | 0% (+0.3%/lvl) | Ambusher ability |
![]() | Gengar | 40 Base / 6.6/lvl | 2200ms (-8ms/lvl) | 130 | 0% | Nightmare effect |
![]() | Machamp | 70 Base / 17.5/lvl | 1600ms (-1ms/lvl) | 125 | 0% (+0.1%/lvl) | Anti-Armor bonus |
![]() | Noivern | 60 Base / 11.5/lvl | 1600ms (-1.8ms/lvl) | 300 (+1/lvl) | 5% | Focus + max range |
![]() | Clawitzer | 100 Base / 50/lvl | 6000ms | 300 | 50% | Super Critical |
![]() | Octillery | 150 Base / 7.1/lvl | 3100ms (-6ms/lvl) | 280 (+2/lvl) | 5% (+0.3%/lvl) | Splash + slow |
![]() | Bastiodon | 200 Base / 12/lvl | 8000ms (-15ms/lvl) | 140 | 3% | Fossil Speed |
![]() | Infernape | 60 Base / 3/lvl | 1000ms (-5ms/lvl) | 120 | 2.5% (+0.4%/lvl) | Burn ability |
A-Tier Pokemon
A-Tier includes reliable Pokemon that perform well across many situations according to official tier classifications.
| Pokemon | Power | Recharge | Range | Critical | Tier Notes | |
|---|---|---|---|---|---|---|
![]() | Xatu | 35 Base / 4/lvl | 1350ms (-5.5ms/lvl) | 160 (+0.5/lvl) | 1% | Anti-Stealth |
![]() | Honchkrow | 35 Base / 3.3/lvl | 890ms (-2ms/lvl) | 190 | 10% (+0.2%/lvl) | Anti-Stealth |
![]() | Starmie | 55 Base / 3/lvl | 700ms (-2ms/lvl) | 200 (+0.4/lvl) | 10% | Swift Swim |
![]() | Sandslash | 30 Base / 5.7/lvl | 1050ms (-1ms/lvl) | 115 (+0.3/lvl) | 15% (+0.3%/lvl) | Double Shot |
![]() | Grovyle | 27 Base / 2.2/lvl | 1200ms (-3ms/lvl) | 110 | 0% (+0.25%/lvl) | Ambusher |
![]() | Alakazam | 30 Base / 4/lvl | 700ms | 110 | 20% | Teleport |
B-Tier Pokemon
B-Tier Pokemon are solid choices that excel in certain scenarios or maps, useful for specialized tactics.
| Pokemon | Power | Recharge | Range | Critical | Specialty | |
|---|---|---|---|---|---|---|
![]() | Charmeleon | 25 Base / 2.4/lvl | 950ms (-2ms/lvl) | 130 | 2% (+0.1%/lvl) | Fire evolution |
![]() | Lucario | 20 Base / 3.8/lvl | 900ms (-2ms/lvl) | 160 | 5% (+0.2%/lvl) | Splash AOE |
![]() | Weavile | 25 Base / 4/lvl | 700ms (-3ms/lvl) | 115 | 5% (+0.8%/lvl) | Super Critical |
![]() | Excadrill | 20 Base / 1.6/lvl | 1100ms (-6ms/lvl) | 130 | 5% (+0.1%/lvl) | Anti-Armor |
C-Tier Pokemon
C-Tier includes niche Pokemon suited for experimental or casual team choices, including starter Pokemon.
| Pokemon | Power | Recharge | Range | Critical | Notes | |
|---|---|---|---|---|---|---|
![]() | Charmander | 13 Base / 2/lvl | 1100ms | 110 | 0.5% (+0.1%/lvl) | Fire type |
![]() | Treecko | 10 Base / 2/lvl | 1200ms (-2ms/lvl) | 95 | 0% (+0.2%/lvl) | Grass starter |
![]() | Pikachu | 110 | 1450ms (-2ms/lvl) | 5% (+0.1%/lvl) | Single | Electric type |
![]() | Ditto | 0 | 0 | 100 | 0% | Transform |
Data Source & Methodology
This analysis uses official project data:
- Data Source:
pokemon-meta.generated.tscontaining verified Pokemon statistics - Tier Classifications: Official tier labels from the tier-list project configuration
- Stat Formats: Project uses mixed stat formats - some Pokemon use "Base: XScale: Y" format, others use different representations
Understanding Stat Representations
The project contains Pokemon with different stat data formats:
Format 1 (Most Pokemon):
Power: "Base: 55Scale: 4.3"
Recharge: "Base: 940Scale: -2"Format 2 (Legacy/Pikachu):
Power: "1450ms (-2ms/lvl)" (actually recharge)
Recharge: "110" (actually power)Note: Some stat representations in the raw data may have swapped meanings or use legacy formats.
Stat Comparison Notes
- Charizard: Excellent power scaling (4.3/lvl) with fast recharge (940ms)
- Machamp: Highest base power (70) with exceptional scaling (17.5/lvl)
- Clawitzer: Maximum critical rate (50%) with high power scaling
- Bastiodon: Highest base power (200) but slow recharge (8000ms)
- Noivern: Maximum range (300) with Focus ability
Building Your Team
Team Composition Tips
- Early Game: Focus on reliable Pokemon with consistent damage
- Mid Game: Incorporate area damage and status effects
- Late Game: Prioritize high single-target damage for boss encounters
Role Distribution
- Primary Damage: S-Tier attackers (Charizard, Machamp, Clawitzer)
- Utility Support: A-Tier for detection and control (Xatu, Honchkrow)
- Specialized Coverage: B-Tier for armor penetration and AOE
Ready to Build Your Team?
Use our interactive tier list tool to create and share custom rankings.
Play Now →
References & Links
- Interactive Tier List: Pokepath TD Tier List - Create custom rankings
- Functionality Analysis: Functionality Tier List - Utility and support rankings
- Pokemon Database: Complete stats and evolution chains
- Best Team Guides:
- Best Team Part 1 - Early game strategies
- Best Team Part 2 - Mid game composition
- Best Team Part 3 - Late game optimization
- Additional Resources:
- Invisible Units Guide - Handling stealth Pokemon
- Fast Gold Farming - Economy strategies
- Achievements Guide - Unlock rewards























